Shuang Zhao work in computer graphics with a focus on material appearance modeling and physically-based rendering. His research aims to computationally reproduce the appearance of the real world using physically based models, allowing the prediction of object appearance under a wide range of conditions.

More broadly, Shuang is interested in modeling and solving light transport problems in complex and realistic configurations. His research draws inspirations from optics, material science, and computational statistics to develop new techniques for computer graphics & vision, industrial design, and medical imaging applications.

I can review papers on physically based and real-time rendering, material appearance modeling and acquisition, Monte Carlo methods, and vector graphics.
Chair of Sessions
Technical Papers