Andrew Glassner is a Senior Research Scientist at Weta Digital, where he works on applying deep learning to the production of visual effects for movies and television.
Glassner has served as Papers Chair of the SIGGRAPH '94 Papers Committee, Founding Editor of the Journal of Computer Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. A popular speaker, Glassner has delivered invited addresses to groups around the world on topics ranging from computer graphics and deep learning to story structure and narrative.
Andrew is a well-known writer of numerous technical papers and books. His book "3D Computer Graphics: A Handbook for Artists and Designers" has taught a generation of artists. Glassner created and edited the "Graphics Gems" series, edited the classic book "An Introduction to Ray Tracing," and wrote the two-volume text "Principles of Digital Image Synthesis." His most recent book is "Deep Learning: From Basics to Practice."
Glassner has written and directed live-action and animated films, and was creator-writer-director of an online multiplayer murder-mystery game for The Microsoft Network. He has written novels and screenplays, and is developing a serialized story for podcast. He has carried out research at labs such as the NYIT Computer Graphics Lab, Xerox PARC, and Microsoft Research.
Andrew holds a PhD in Computer Science from The University of North Carolina at Chapel Hill. He is a Voting Member of the Academy of Television Arts and Sciences. In his spare time, Andrew paints, composes music, plays jazz piano, writes for children, and hikes.
ACM SIGGRAPH Frontiers Workshop