Presentation

Intermediated Reality
Event Type
ACM SIGGRAPH Asia Thesis Fast Forward
Doctoral Consortium





TimeSunday, 17 November 201911:30 - 13:00
LocationPlaza Meeting Room P2
DescriptionThis thesis explores technical solutions to address the gap between the virtual and physical worlds towards photo-realistic interactive Augmented Reality (AR). As mobile network bandwidth increases, latencies reduce and graphics processing power becomes more efficient, this work tackles the challenge of convincingly re-animating physical objects remotely through digital displays. A framework for distributed Intermediated Reality (IR) communication is introduced, and forms the structure of the constituent methods developed for seamless collaboration through the remote possession of entities that come to life in mobile AR.
To perform such augmentation in an unnoticeable way, a method of deforming surface camera samples for seamless animations of physical objects with background inpainting is first introduced. This technique, in combination with a method to retarget the proximate appearance of real shadows to deformed virtual shadows and a method to perform environment illumination estimation using inconspicuous flat Fresnel lenses, brings real-world props to life in a compelling and practical way. Each method is integrated together to perform in real-time with analysis and evaluations using metric comparisons to expected ground truth.
Intermediated Reality can be applied to a variety of industries and scenarios. This thesis presents applications in distributed communication, the movie industry and computer games sectors.
To perform such augmentation in an unnoticeable way, a method of deforming surface camera samples for seamless animations of physical objects with background inpainting is first introduced. This technique, in combination with a method to retarget the proximate appearance of real shadows to deformed virtual shadows and a method to perform environment illumination estimation using inconspicuous flat Fresnel lenses, brings real-world props to life in a compelling and practical way. Each method is integrated together to perform in real-time with analysis and evaluations using metric comparisons to expected ground truth.
Intermediated Reality can be applied to a variety of industries and scenarios. This thesis presents applications in distributed communication, the movie industry and computer games sectors.