Presentation
Monetizing Virtual Human and Characters - Panel Discussion
Presenter
Event Type
Business & Innovation Symposium






TimeSunday, 17 November 201916:00 - 17:00
LocationPlaza Meeting Room P1
DescriptionNew business opportunities in global media & entertainment industries has been recreated by cutting-edge real-time production technics and artificial intelligent. These trends also brought up the rise of “Virtual Beings”, which will have the dramatic population size as compared to human beings in the near future.
Thriving artists, engineers and business people have created thousands of digital copies of physical or human-like consciousness with sophisticated digital solutions, to perform duties with different appearances in immersive media across industries: video streaming, live concert, gaming, movie, animation, sport, e-commerce, public relations, brand representatives, training and education, companion robots, virtual pets, health care, defense, manufacture, retail, home and other customer services.
This session will discover how you can monetize digital human and character. Our panelists will share their insights on market trends, real stories of tactical deployment and new possibilities and services which may act as potential revenue streams.
Thriving artists, engineers and business people have created thousands of digital copies of physical or human-like consciousness with sophisticated digital solutions, to perform duties with different appearances in immersive media across industries: video streaming, live concert, gaming, movie, animation, sport, e-commerce, public relations, brand representatives, training and education, companion robots, virtual pets, health care, defense, manufacture, retail, home and other customer services.
This session will discover how you can monetize digital human and character. Our panelists will share their insights on market trends, real stories of tactical deployment and new possibilities and services which may act as potential revenue streams.
Presenter