Bridging the Gap between Education and Industry in the VFX, Games and Animation Fields
TimeTuesday, 19 November 201911:00 - 12:45
DescriptionWe are in a golden age of screen media production, with Film, Games and increasingly Streaming TV pushing the boundaries of quality and scale every year.
This is reflected in the rapid growth in the number of courses aiming to supply talent for productions.
There is, however, a widening gap between many educational offerings and industry needs. The disparity between taught skills and basic industry requirements is both a personal loss to graduates and a threat to continued sector growth.
In order to meet the opportunities and challenges in VFX, Animation and Creative Industries Education, most especially the talent pipeline, we need to get Academia and Industry working in unison.
Education Partner Manager Co-Founder