Presentation

Dataflow Programming and Processing for Artists and Beyond
Moderator
Lecturer
Event Type
Course



TimeTuesday, 19 November 201914:15 - 18:00
LocationMezzanine Meeting Room M1
DescriptionWe explore the notion of dataflow programming in realtime graphics
artistic practice. We complement the previous editions of the
course at SIGGRAPH Asia (2015, 2016, 2018) and SIGGRAPH (2017,
2019) to include OpenISS and PureData/GEM. First, we explore a
rapid prototyping of interactive graphical applications for stage and
beyond using Jitter/Max and Processing with OpenGL, shaders, and
featuring connectivity with RGBD cameras. Such rapid prototyping
environment is ideal for entertainment computing, as well as for
artists and live performances using real-time interactive graphics
on stage. We share the expertise we developed in connecting the
real-time graphics with on-stage performance with the Illimitable
Space System (ISS) v2 and its OpenISS core framework for creative
near-realtime broadcasting, and the use of AI and HCI techniques
in art.
artistic practice. We complement the previous editions of the
course at SIGGRAPH Asia (2015, 2016, 2018) and SIGGRAPH (2017,
2019) to include OpenISS and PureData/GEM. First, we explore a
rapid prototyping of interactive graphical applications for stage and
beyond using Jitter/Max and Processing with OpenGL, shaders, and
featuring connectivity with RGBD cameras. Such rapid prototyping
environment is ideal for entertainment computing, as well as for
artists and live performances using real-time interactive graphics
on stage. We share the expertise we developed in connecting the
real-time graphics with on-stage performance with the Illimitable
Space System (ISS) v2 and its OpenISS core framework for creative
near-realtime broadcasting, and the use of AI and HCI techniques
in art.