 | [Animation] Search Space Reduction In Motion Matching by Trajectory Clustering |   |
 | [Animation] Method to Make 3DCG Movement to Anime-Style Using Animation Technique |   |
 | [Animation] Human Motion Denoising Using Attention-Based Bidirectional Recurrent Neural Network |   |
 | [Animation] A Method to Create Fluttering Hair Animations That Can Reproduce Animator's Techniques |   |
 | [Geometry and Modeling] A Wavelet Energy Decomposition Signature for Robust Non-Rigid Shape Matching |   |
 | [Geometry and Modeling] Multi-directional 3D Printing with Strength Retention |   |
 | [Geometry and Modeling] A Method of Making Wound Molds for Prosthetic Makeup using 3D Printer |   |
 | [Geometry and Modeling] Computational Design and Fabrication of 3D Wire Bending Art |   |
 | [Geometry and Modeling] Color-Based Edge Detection on Mesh Surface |   |
 | [Geometry and Modeling] Computing 3D Clipped Voronoi Diagrams on GPU |   |
 | [Human-Computer Interaction] PondusHand: Measure User’s Weight Feeling by Photo Sensor Array around Forearm |   |
 | [Human-Computer Interaction] HaptoBOX: Multi-Sensory Physical Interface for Mixed Reality Experience |   |
 | [Human-Computer Interaction] Code Weaver: A Tangible Programming Learning Tool with Mixed Reality Interface |   |
 | [Human-Computer Interaction] Gamification in a Physical Rehabilitation Setting: Developing Proprioceptive Training Exercises for a Wrist Robot |   |
 | [Human-Computer Interaction] Reinforcement of Kinesthetic Illusion by Simultaneous Multi-Point Vibratory Stimulation |   |
 | [Human-Computer Interaction] Interaction Method using Party Horns for Multiple Users |   |
 | [Human-Computer Interaction] Sense of non-presence:Visualization of invisible presence |   |
 | [Human-Computer Interaction] HinHRob: A Performance Robot for Glove Puppetry |   |
 | [Image & Video Processing] Diverse Layout Generation for Graphical Design Magazines |   |
 | [Image & Video Processing] Animation Video Resequencing with a Convolutional AutoEncoder |   |
 | [Image & Video Processing] Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network |   |
 | [Image & Video Processing] User-friendly Interior Design Recommendation |   |
 | [Image & Video Processing] Balance-Based Photo Posting |   |
 | [Image & Video Processing] Generation of Photorealistic QR Codes |   |
 | [Imaging & Rendering] Fast, memory efficient and resolution independent rendering of cubic Bezier curves using tessellation shaders |   |
 | [Imaging & Rendering] Rendering Point Clouds with Compute Shaders |   |
 | [Imaging & Rendering] Parallel Adaptive Frameless Rendering with Nvidia OptiX |   |
 | [Imaging & Rendering] Computational Spectral-Depth Imaging with a Compact System |   |
 | [Imaging & Rendering] Modelling scene data for render time estimation |   |
 | [Imaging & Rendering] Fundus imaging using DCRA toward large eyebox |   |
 | [Imaging & Rendering] Sound Propagation Considering Atmospheric Inhomogeneity and Ground Effects |   |
 | [Imaging & Rendering] Focus stacking by multi-viewpoint focus bracketing |   |
 | [Imaging & Rendering] A Low Cost Multi-Camera Array for Panoramic Light Field Video Capture |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] Stealth Projection : Visually Removing Projectors from Dynamic Projection Mapping |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] 360-Degree-Viewable Tabletop Light-Field 3D Display Having Only 24 Projectors |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] DeepMobileAR: A Mobile Augmented Reality Application with integrated Visual SLAM and Object Detection |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] Lucciola: Presenting Aerial Images by Generating a Fog Screen at any Point in the Same 3D Space as a User |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] Pop-up digital tabletop: seamless integration of 2D and 3D visualizations in a tabletop environment |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] Virtual Immersive Educational Systems: Early Results and Lessons Learned |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] Investigating the Role of Task Complexity in Virtual Immersive Training (VIT) Systems |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] Method for estimating display lag in the Oculus Rift S and CV1 |   |
 | [Virtual Reality, Augmented Reality, and Mixed Reality] AUDIOZOOM: Location Based Sound Delivery system |   |
 | [Visualization] Eye-Tracking Based Adaptive Parallel Coordinates |   |
 | [Visualization] Nanoscapes: Authentic Scales and Densities in Real-Time 3D Cinematic Visualizations of Cellular Landscapes |   |
 | [Visualization] Midair Haptic Representation for Internal Structure in Volumetric Data Visualization |   |
 | [Visualization] Non-Euclidean Embeddings for Graph Analytics and Visualisation |   |
 | [Visualization] BookVIS: Enhancing Browsing Experiences in Bookstores and Libraries |   |
 | [VRST] Measurement-based Hyper-elastic Material Identification and Real-time FEM Simulation for Haptic Rendering |   |
 | [VRST] A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes |   |
 | [VRCAI] How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator |   |