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Session

Poster, Posters Gallery: Posters Gallery
Event TypePoster, Posters Gallery
Registration Categories
TimeTuesday, 19 November 20199:00 - 18:00
Presentations
[Animation] Search Space Reduction In Motion Matching by Trajectory Clustering
[Animation] Method to Make 3DCG Movement to Anime-Style Using Animation Technique
[Animation] Human Motion Denoising Using Attention-Based Bidirectional Recurrent Neural Network
[Animation] A Method to Create Fluttering Hair Animations That Can Reproduce Animator's Techniques
[Geometry and Modeling] A Wavelet Energy Decomposition Signature for Robust Non-Rigid Shape Matching
[Geometry and Modeling] Multi-directional 3D Printing with Strength Retention
[Geometry and Modeling] A Method of Making Wound Molds for Prosthetic Makeup using 3D Printer
[Geometry and Modeling] Computational Design and Fabrication of 3D Wire Bending Art
[Geometry and Modeling] Color-Based Edge Detection on Mesh Surface
Contributor
[Geometry and Modeling] Computing 3D Clipped Voronoi Diagrams on GPU
[Human-Computer Interaction] PondusHand: Measure User’s Weight Feeling by Photo Sensor Array around Forearm
[Human-Computer Interaction] HaptoBOX: Multi-Sensory Physical Interface for Mixed Reality Experience
[Human-Computer Interaction] Code Weaver: A Tangible Programming Learning Tool with Mixed Reality Interface
[Human-Computer Interaction] Gamification in a Physical Rehabilitation Setting: Developing Proprioceptive Training Exercises for a Wrist Robot
[Human-Computer Interaction] Reinforcement of Kinesthetic Illusion by Simultaneous Multi-Point Vibratory Stimulation
[Human-Computer Interaction] Interaction Method using Party Horns for Multiple Users
[Human-Computer Interaction] Sense of non-presence:Visualization of invisible presence
[Human-Computer Interaction] HinHRob: A Performance Robot for Glove Puppetry
[Image & Video Processing] Diverse Layout Generation for Graphical Design Magazines
[Image & Video Processing] Animation Video Resequencing with a Convolutional AutoEncoder
[Image & Video Processing] Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network
[Image & Video Processing] User-friendly Interior Design Recommendation
[Image & Video Processing] Balance-Based Photo Posting
[Image & Video Processing] Generation of Photorealistic QR Codes
[Imaging & Rendering] Fast, memory efficient and resolution independent rendering of cubic Bezier curves using tessellation shaders
[Imaging & Rendering] Rendering Point Clouds with Compute Shaders
[Imaging & Rendering] Parallel Adaptive Frameless Rendering with Nvidia OptiX
[Imaging & Rendering] Computational Spectral-Depth Imaging with a Compact System
[Imaging & Rendering] Modelling scene data for render time estimation
[Imaging & Rendering] Fundus imaging using DCRA toward large eyebox
[Imaging & Rendering] Sound Propagation Considering Atmospheric Inhomogeneity and Ground Effects
[Imaging & Rendering] Focus stacking by multi-viewpoint focus bracketing
[Imaging & Rendering] A Low Cost Multi-Camera Array for Panoramic Light Field Video Capture
[Virtual Reality, Augmented Reality, and Mixed Reality] Stealth Projection : Visually Removing Projectors from Dynamic Projection Mapping
[Virtual Reality, Augmented Reality, and Mixed Reality] 360-Degree-Viewable Tabletop Light-Field 3D Display Having Only 24 Projectors
Contributor
[Virtual Reality, Augmented Reality, and Mixed Reality] DeepMobileAR: A Mobile Augmented Reality Application with integrated Visual SLAM and Object Detection
[Virtual Reality, Augmented Reality, and Mixed Reality] Lucciola: Presenting Aerial Images by Generating a Fog Screen at any Point in the Same 3D Space as a User
[Virtual Reality, Augmented Reality, and Mixed Reality] Pop-up digital tabletop: seamless integration of 2D and 3D visualizations in a tabletop environment
[Virtual Reality, Augmented Reality, and Mixed Reality] Virtual Immersive Educational Systems: Early Results and Lessons Learned
[Virtual Reality, Augmented Reality, and Mixed Reality] Investigating the Role of Task Complexity in Virtual Immersive Training (VIT) Systems
[Virtual Reality, Augmented Reality, and Mixed Reality] Method for estimating display lag in the Oculus Rift S and CV1
[Virtual Reality, Augmented Reality, and Mixed Reality] AUDIOZOOM: Location Based Sound Delivery system
[Visualization] Eye-Tracking Based Adaptive Parallel Coordinates
[Visualization] Nanoscapes: Authentic Scales and Densities in Real-Time 3D Cinematic Visualizations of Cellular Landscapes
[Visualization] Midair Haptic Representation for Internal Structure in Volumetric Data Visualization
[Visualization] Non-Euclidean Embeddings for Graph Analytics and Visualisation
[Visualization] BookVIS: Enhancing Browsing Experiences in Bookstores and Libraries
Contributor
[VRST] Measurement-based Hyper-elastic Material Identification and Real-time FEM Simulation for Haptic Rendering
[VRST] A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes
[VRCAI] How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator