Punching above your Weight
TimeTuesday, 19 November 201911:00 - 11:30
DescriptionAlt VFX's Nick Angus covers transitioning a studio's pipeline to Houdini-centric. Alt started with 6 people and a couple of freelance artists. They burst out of the gate with an amazing commercial, then reality sunk in that they were limited by "off the shelf" tools, and when new jobs came along that had a huge variety of needs, they realized they needed to become far more innovative - and started to look at Houdini. "One interesting piece of advice I received was to think of Houdini as more of a 3D operating system," says Nick, "I tasked myself with learning as many aspects of Houdini as I could before I proposed rolling it out as a full solution, and we then moved our lighting, FX, and fur/feathers over to Houdini entirely. We realized that training was far less intimidating than we had thought, as people could just bite off small parts at a time. A lighter only needed a day or two to get up to their normal speed."